@inproceedings{10.1145/3464327.3464330, author = {Buruk, O\u{g}uz Turan and Hamari, Juho}, title = {Immersive Video Sketching: Low-Fidelity Extended Reality Prototyping for Everyone}, year = {2021}, isbn = {9781450385145}, publisher = {Association for Computing Machinery}, address = {New York, NY, USA}, url = {https://doi.org/10.1145/3464327.3464330}, doi = {10.1145/3464327.3464330}, abstract = {As the extended reality (XR) field advance, the need for tools assisting designers in the early-design phases for these immersive environments also increases. Although several tools exist, we still need a method that allows non-experts to engage in designing for XR, especially for collaborative contexts such as participatory design (PD) workshops. In this paper, we introduce Immersive Video Sketching (IVS), a low-cost prototyping method for early-phase XR design that can be easily employed by novice and non-expert designers. IVS combines body storming, paper prototyping and video sketching for XR environments. We tested IVS with 23 participants in a PD session focusing on XR game wearables. Our results showed that IVS can help non-experts to grasp the immersive nature of XR environments easily. On the other hand, a 4-hour design session might not be enough for iterations on design ideas and different design skills might create discrepancies in the outcomes.}, booktitle = {Proceedings of the 24th International Academic Mindtrek Conference}, pages = {165–175}, numpages = {11}, keywords = {paper prototyping, video sketching, bodystorming, augmented reality, virtual reality}, location = {Tampere/Virtual, Finland}, series = {Academic Mindtrek '21} }