Social Touch in Games
Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player Experience


We observe an increasing interest on usage of full-body interaction in games. However, human-to-human social touch interaction has not been implemented as a sophisticated gaming apparatus. To address this, we designed the Sensation, a device for detecting touch patterns between players, and introduce the game, Shape Destroy, which is a collaborative game designed to be played with social touch. To understand if usage of social touch has a meaningful contribution to the overall player experience in collaborative games we conducted a user study with 30 participants. Participants played the same game using i) the Sensation and ii) a gamepad, and completed a set of questionnaires aimed at measuring the immersion levels. As a result, the collected data and our observations indicated an increase in general, shared, ludic and affective involvement with significant differences. Thus, human-to-human touch can be considered a promising control method for collaborative physical games.


Role: Concept Creator, Main Co-Author, Design Researcher, Supervisor

Type: Full Paper

Conference: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems

[accptance rate: %23, h5-index: 85]

Date: 2016

Co-Authors: Mert Canat, Mustafa Ozan Tezcan, Celalettin Yurdakul, Buğra Can Sefercik, Eran Tiza, İdil Bostan, Tilbe Göksun, Oğuzhan Özcan (Advisor)


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DubTouch: exploring human to human touch interaction for gaming in double sided displays


Human to human touch interaction (social touch) has not been investigated thoroughly as a control apparatus for gaming purposes although it holds potential. Therefore, we have developed the concept of DubTouch which is an interactive environment comprised of double sided display and touch areas where two players can touch each other. To investigate its potential, we conducted two step research method comprised of a user study and a design workshop. As a result of the user study with 10 participants, 6 categories of social touch patterns are generated. Two of these categories, found both intuitive and exclusive to DubTouch according to our evaluations. Design Workshop, with 10 experts, concluded with two games. The properties of control schemes of these games match with the results of the user study. Moreover, our observations showed that both games have created uncommon gaming experiences by utilizing social touch and by benefiting face to face positions of players.


Role: Concept Creator, Main Author, Design Researcher

Type: Full Paper

Conference: Proceedings of the 8th Nordic Conference on Human-Computer Interaction [accpt. rate: %26, h5-index: 19]

Date: 2014

Co-Authors: Oğuzhan Özcan (Advisor)


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CHI 2039: speculative research visions


This paper presents a curated collection of fictional abstracts for papers that could appear in the proceedings of the 2039 CHI Conference. It provides an opportunity to consider the various visions guiding work in HCI, the futures toward which we (believe we) are working, and how research in the field might relate with broader social, political, and cultural changes over the next quarter century.


Role: Co-Author

Type: Extended Abstract (alt.CHI)

Conference: Extended Abstracts on Human Factors in Computing Systems [acceptance rate: %37.5, h5-index: 85]

Date: 2014

Co-Authors: Eric PS Baumer, June Ahn, Mei Bie, Elizabeth M Bonsignore, Ahmet Börütecene, Tamara Clegg, Allison Druin, Florian Echtler, Dan Gruen, Mona Leigh Guha, Chelsea Hordatt, Antonio Krüger, Shachar Maidenbaum, Meethu Malu, Brenna McNally, Michael Muller, Leyla Norooz, Juliet Norton, Oguzhan Ozcan, Donald J Patterson, Andreas Riener, Steven I Ross, Karen Rust, Johannes Schöning, M Silberman, Bill Tomlinson, Jason Yip