Publications

2024

94. Oğuz 'Oz' Buruk, Ella Dagan, Katherine Isbister, Elena Márquez Segura and Theresa Jean Tanenbaum. 2024. Playful Wearables: Understanding the Design Space of Wearables for Games and Related Experiences. MIT Press. https://mitpress.mit.edu/9780262546911/playful-wearables/

93. Laura D. Cosio, Saurav Sarkar, Salik Tariq, Oğuz 'Oz' Buruk and Juho Hamari. 2024. Pine Cone Prowl: Embodying a Flying Squirrel in Forest [Forthcoming]. In 27th International Academic Mindtrek Conference (Mindtrek '24). Association for Computing Machinery, New York, NY, USA.

92. Isak de Villiers Bosman, Ross Tordiffe, Tianyou 'Jackie' Huang, Oğuz 'Oz' Buruk, Kristine Jørgensen and Juho Hamari. 2024. SoundTrek: A Virtual Reality Audio Perspective-Switching Game [Forthcoming]. In The Companion Publication for the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion '24). Association for Computing Machinery, New York, NY, USA.

91. Çağlar Genç, Velvet Spors, Oğuz 'Oz' Buruk, Mattia Thibault, Leland Masek and Juho Hamari. 2024. Transhuman Communication: Human Augmentation Technologies through Co-Speculation Workshops [Forthcoming]. In The 27th ACM SIGCHI Conference is Computer-Supported Cooperative Work & Social Computing (CSCW '24). Association for Computing Machinery, New York, NY, USA.

90. Ruowei Xiao, Rongzheng Zhang, Oğuz 'Oz' Buruk, Juho Hamari and Johanna Virkki. 2024. Toward next generation mixed reality games: a research through design approach. Virtual Reality 28 3, 142. https://link.springer.com/article/10.1007/s10055-024-01041-9 [impact factor: 4.4, h5-index: 59]

89. Eshtiak Ahmed, Oğuz 'Oz' Buruk and Juho Hamari. 2024. Human-Robot Companionship: Current Trends and Future Agenda. International Journal of Social Robotics, 1-52. https://doi.org/10.1007/s12369-024-01160-y [impact factor: 3.8, h5-index: 56]

88. Velvet Spors, Oğuz 'Oz' Buruk and Juho Hamari. 2024. Ecological In/Congruence: Becoming Sensitised to Nature in Video Games through Humanistic First-Person Research. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI '24). Association for Computing Machinery, New York, NY, USA, Article 522 1-1616 pages. https://doi.org/10.1145/3613904.3642659 [acceptance rate: 26.4%, h5-index: 122]

87. Oscar Tomico, Anton Poikolainen Rosén, Svenja Keune, Ferran Bertran Altarriba, Danielle Wilde, Daniel Fernández Galeote, Tau Ulv Lenskjold, Ruut Tikkanen, Oğuz 'Oz' Buruk and Velvet Spors. 2024. Seeding a Repository of Methods-To-Be for Nature-Entangled Design Research. In The ACM Conference in Designing Interactive Systems 2024 (DIS '24). ACM. https://doi.org/10.1145/3643834.3660745 [acceptance rate: 23%, h5-index: 44]

86. Çağlar Genç, Velvet Spors, Oğuz 'Oz' Buruk, Mattia Thibault, Leland Masek and Juho Hamari. 2024. Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts. In Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '24). Association for Computing Machinery, New York, NY, USA, Article 42 1-1414 pages. https://doi.org/10.1145/3623509.3633390 [acceptance rate: 27%, h5-index: 27]

85. Timo Nummenmaa, Philip Chambers, Mattia Thibault, Samuli Laato, Ferran Bertran Altarriba, Daniel Fernández Galeote and Oǧuz 'Oz' Buruk. 2024. Designing locative human-forest interactions through playful design workshops. In 8th Annual International GamiFIN Conference 2024 (GamiFIN '24). CEUR-WS, 110-120. https://ceur-ws.org/Vol-3669/paper10.pdf

84. Linas Kristupas Gabrielaitis, Laura op de Beke, Oğuz 'Oz' Buruk, Velvet Spors and Ferran Altarriba Bertran. 2024. “Beavers don’t walk on roads”: Beaver-play for more-than-human cartographies. In 8th Annual International GamiFIN Conference 2024 (GamiFIN '24). CEUR-WS, 121-131. https://ceur-ws.org/Vol-3669/

83. Nannan Xi, Oğuz 'Oz' Buruk, Juan Chen, Shiva Jabari and Juho Hamari. 2024. Wearable gaming technology: A study on the relationships between wearable features and gameful experiences. International Journal of Human-Computer Studies Elsevier, 103-157. https://doi.org/10.1016/j.ijhcs.2023.103157 [impact factor: 5.4, h5-index: 62]

2023

82. Isak de Villiers Bosman, Mila Bujić, Laura Diana Cosio, Oğuz 'Oz' Buruk, Kristine Jørgensen and Juho Hamari. 2023. The relationship of visual and aural perspective with decentering in virtual reality. In Proceedings of the 4th African Human Computer Interaction Conference (AfriCHI '23). Association for Computing Machinery, New York, NY, USA, 15–18. https://doi.org/10.1145/3628096.3628741

81. Samuli Laato, Sampsa Rauti, Alexander Espeseth, Heinrich Söbke, Juho Hamari and Oğuz ‘Oz’ Buruk. 2023. Composing Music Through Tile-based Games. In 2023 IEEE International Symposium on Multimedia (ISM '23). IEEE, 309–314. https://doi.org/10.1109/ISM59092.2023.00059

80. Oscar Tomico, Ferran Altarriba, Svenja Keune, Oğuz 'Oz' Buruk, Danielle Wilde and Ron Wakkary. 2023. [WORKSHOP] Designerly ways of engaging with nature. In Proceedings of the 26th International Academic Mindtrek Conference (Mindtrek '23). Association for Computing Machinery, New York, NY, USA, 309–312 1-44 pages. https://doi.org/10.1145/3616961.3616993

79. Shiva Jabari, Asif Shaikh, Çağlar Genç, Oğuz 'Oz' Buruk, Johanna Virkki and Juho Hamari. 2023. A Systematic Literature Review on Computational Fashion Wearables. International Journal of Human–Computer Interaction, 1-28. https://doi.org/10.1080/10447318.2023.2269007 [impact factor: 4.7, h5-index: 54]

78. Çağlar Genç, Velvet Spors, Oğuz 'Oz' Buruk, Mattia Thibault, Leland Masek and Juho Hamari. 2023. Crafting Bodies and Auras: Speculative Designs for Transhuman Communication. In Proceedings of the 26th International Academic Mindtrek Conference (Mindtrek '23). Association for Computing Machinery, New York, NY, USA, 354–358 1-55 pages. https://doi.org/10.1145/3616961.3617810 [Best Poster, acceptance rate: 50%, h5-index: 14]

77. Ferran Altarriba Bertran, Jordi Márquez Puig, Maria Llop Cirera, Eva Forest Illas, Joan Planas Bertran, Ernest Forts Plana, Oğuz 'Oz' Buruk, Mattia Thibault and Juho Hamari. 2023. The Wild Probes: Towards a Collection of Hybrid Tools for Situated, Caring, Playful Co-design within the Forest. Temes de Disseny 39, 158-175. https://doi.org/10.46467/TdD39.2023.158-175

76. Ferran Altarriba Bertran, Jordi Márquez Puig, Maria Llop Cirera, Eva Forest Illas, Joan Planas Bertran, Ernest Forts Plana, Oğuz 'Oz' Buruk, Çağlar Genç, Mattia Thibault and Juho Hamari. 2023. Designing and Using the Wild Probes Toolkit (v1) to Co-Design From-the-Wild. In Proceedings of the 2023 ACM Designing Interactive Systems Conference (DIS '23). Association for Computing Machinery, New York, NY, USA, 765–778 1-1414 pages. https://doi.org/10.1145/3563657.3596102 [acceptance rate: 24%, h5-index: 44]

75. Ferran Altarriba Bertran, Oğuz 'Oz' Buruk, Velvet Spors and Juho Hamari. 2023. Playful Inspiration for a New Wave of Joyful Forest Technology. In Proceedings of the 2023 ACM Designing Interactive Systems Conference (DIS '23). Association for Computing Machinery, New York, NY, USA, 1886–1903 1-1818 pages. https://doi.org/10.1145/3563657.3596015 [acceptance rate: 24%, h5-index: 44]

74. Ferran Altarriba Bertran, Núria Jordán Sánchez, Jordi Márquez Puig, Maria Llop Cirera, Ernest Forts Plana, Ester Montero Collell, Oriol Martín Capdeferro, Oğuz 'Oz' Buruk and Juho Hamari. 2023. The WildTech Experience: A Playful Installation for Walking Through the Outcomes of a One-Month Backpacking Study. In Companion Publication of the 2023 ACM Designing Interactive Systems Conference (DIS '23 Companion). Association for Computing Machinery, New York, NY, USA, 246–250 1-55 pages. https://doi.org/10.1145/3563703.3596650 [h5-index: 44]

73. Asif Shaikh, Sari Merilampi, Mirka Leino, Shiva Jabari, Oğuz 'Oz' Buruk, Juho Hamari and Johanna Virkki. 2023. Textile-Based Game Controller Platform Through Combination of Bluetooth and Passive UHF RFID. In 2023 8th International Conference on Smart and Sustainable Technologies (SpliTech), 1-5. https://doi.org/10.23919/SpliTech58164.2023.10193377

72. Oğuz 'Oz' Buruk, Louise Petersen Matjeka and Florian ‘Floyd’ Mueller. 2023. Towards Designing Playful Bodily Extensions: Learning from Expert Interviews. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). Association for Computing Machinery, New York, NY, USA, Article 233 1-2020 pages. https://doi.org/10.1145/3544548.3581165 [acceptance rate: 28%, h5-index: 122]

71. Velvet Spors, Samuli Laato, Oğuz 'Oz' Buruk and Juho Hamari. 2023. Longing to Be the Mountain: A Scoping Review about Nature-Centric, Health-Minded Technologies. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). Association for Computing Machinery, New York, NY, USA, Article 523 1-1616 pages. https://doi.org/10.1145/3544548.3581479 [acceptance rate: 28%, h5-index: 122]

70. Laura D. Cosio, Oğuz 'Oz' Buruk, Daniel Fernández Galeote, Isak De Villiers Bosman and Juho Hamari. 2023. Virtual and Augmented Reality for Environmental Sustainability: A Systematic Review. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). Association for Computing Machinery, New York, NY, USA, Article 6 1-2323 pages. https://doi.org/10.1145/3544548.3581147 [acceptance rate: 28%, h5-index: 122]

69. Ahmed Eshtiak, Laura Cosio, Juho Hamari and Oğuz 'Oz' Buruk. 2023. Socially Assistive Robots as Decision Makers in the Wild: Insights from a Participatory Design Workshop. In CHI 2023 Workshop on Socially Assistive Robots as Decision Makers: Transparency, Motivations, and IntentionsarXiv. https://arxiv.org/abs/2304.08885

68. Mila Bujić, Anna-Leena Macey, Bojan Kerous, Anatolii Belousov, Oğuz 'Oz' Buruk and Juho Hamari. 2023. Self-representation does (not) spark joy: Experiment on effects of avatar customisation and personality on emotions in VR. In 7th Annual International GamiFIN Conference 2021 (GamiFIN '23). CEUR-WS. https://ceur-ws.org/Vol-3405/paper9.pdf

67. Asif Shaikh, Aleksi Vianto, Shiva Jabari, Oğuz 'Oz' Buruk, Juho Hamari and Johanna Virkki. 2023. Passive RFID-Based Control Interface Integrated Into Clothing and Furniture. IEEE Journal of Radio Frequency Identification 7, 310-318. https://doi.org/10.1109/JRFID.2023.3264468 [impact factor: 3.8, h5-index: 22]

66. Oğuz 'Oz' Buruk. 2023. Academic Writing with GPT-3.5 (ChatGPT): Reflections on Practices, Efficacy and Transparency. In Proceedings of the 26th International Academic Mindtrek Conference (Mindtrek '23). Association for Computing Machinery, New York, NY, USA, 144–153. https://doi.org/10.1145/3616961.3616992 [h5-index: 14]

65. Isak de Villiers Bosman, Oğuz 'Oz' Buruk, Kristine Jørgensen and Juho Hamari. 2023. The effect of audio on the experience in virtual reality: a scoping review. Behaviour & Information Technology, 1-35. https://doi.org/10.1080/0144929X.2022.2158371 [impact factor: 3.7, h5-index: 55]

64. Mattia Thibault, Oğuz 'Oz' Buruk and Seda Suman Buruk. 2023. Tekhla - The production of space in a transurban city. In TDW2020 International Scientific Conference Proceedings Science and the City. In the Era of Paradigm Shifts, 96-100. https://www.researchgate.net/publication/370779741_Tekhla_The_production_of_space_in_a_transurban_city

2022

63. Sangwon Jung, Oğuz 'Oz' Buruk and Juho Hamari. 2022. Psychedelic VR Experience: An Exploratory Study on Cosmic Flow. In Proceedings of the 25th International Academic Mindtrek Conference (Academic Mindtrek '22). Association for Computing Machinery, New York, NY, USA, 23–30 1-88 pages. https://doi.org/10.1145/3569219.3569391 [h5-index: 14]

62. Yiping Xu and Oğuz 'Oz' Buruk. 2022. A Hybrid Board Game by Using Daily Activity Data of Users as Game Mechanics. In Proceedings of the 25th International Academic Mindtrek Conference (Academic Mindtrek '22). Association for Computing Machinery, New York, NY, USA, 324–328 1-55 pages. https://doi.org/10.1145/3569219.3569327 [h5-index: 14]

61. Ruowei Xiao, Sangwon Jung, Oğuz 'Oz' Buruk and Juho Hamari. 2022. Exploring the Player Experiences of Wearable Gaming Interfaces: A User Elicitation Study. Proceedings of ACM in Human-Computer Interaction 6 CHI PLAY, Article 234 (October 2022). https://doi.org/10.1145/3549497 [h5-index: 34]

60. Sangwon Jung, Oğuz 'Oz' Buruk and Juho Hamari. 2022. Altered States of Consciousness in Human-Computer Interaction: A Review. In Nordic Human-Computer Interaction Conference (NordiCHI '22). Association for Computing Machinery, New York, NY, USA, Article 69 1-1313 pages. https://doi.org/10.1145/3546155.3546667 [h5-index: 21]

59. Ruowei Xiao, Aleksi Vianto, Asif Shaikh, Oğuz 'Oz' Buruk, Juho Hamari and Johanna Virkki. 2022. Exploring the Application of RFID for Designing Augmented Virtual Reality Experience. IEEE Access 10, 96840-96851. https://doi.org/10.1109/ACCESS.2022.3204396 [impact factor: 4.82, h5-index: 233]

58. Asif Shaikh, Aleksi Vianto, Shiva Jabari, Ruowei Xiao, Oğuz 'Oz' Buruk, Juho Hamari and Johanna Virkki. 2022. Design and Evaluation of Passive RFID-Based Music Player Textile Prototypes. IEEE Journal of Radio Frequency Identification 6, 622-628. https://doi.org/10.1109/JRFID.2022.3199887 [impact factor: 3.1, h5-index: 22]

57. Asif Shaikh, Shiva Jabari, Ruowei Xiao, Oğuz 'Oz' Buruk, Juho Hamari and Johanna Virkki. 2022. Passive RFID-Based Phone Call System Integrated into Clothing and Furniture. In International Conference on Smart and Sustainable Technologies (SpliTech '22). , 1-5. https://doi.org/10.23919/SpliTech55088.2022.9854371 [h5-index: 16]

56. Çağlar Genc, Oğuz 'Oz Buruk, Shiva Jabari, Lee Jones, Kirill Ragozin, Kate Hartman, Johanna Virkki, Kai Kunze, Oskar Juhlin and Jonna Häkkilä. 2022. Toolkits & Wearables: Developing Toolkits for Exploring Wearable Designs. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI EA '22). Association for Computing Machinery, New York, NY, USA, Article 111 1-55 pages. https://doi.org/10.1145/3491101.3503715 [h5-index: 133]

55. Ferran Altarriba Bertran, Oğuz 'Oz' Buruk and Juho Hamari. 2022. From-The-Wild: Towards Co-Designing For and From Nature. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI EA '22). Association for Computing Machinery, New York, NY, USA, Article 315 1-77 pages. https://doi.org/10.1145/3491101.3519811 [h5-index: 122]

54. Eshtiak Ahmed, Oğuz 'Oz' Buruk and Juho Hamar. 2022. Robots as Human Companions: A Review. In Pacific Asia Conference on Information Systems (PACIS '22). Association for Information Systems, United States. https://aisel.aisnet.org/pacis2022/246 [h5-index: 24]

2021

53. Oğuz 'Oz' Buruk and Juho Hamari. 2021. Immersive Video Sketching: Low-Fidelity Extended Reality Prototyping for Everyone. In Proceedings of the 24th International Academic Mindtrek Conference (Academic Mindtrek '21). Association for Computing Machinery, New York, NY, USA, 165–175. https://doi.org/10.1145/3464327.3464330 [acceptance rate: 40%, h5-index: 13]

52. Oğuz 'Oz' Buruk, Mikko Salminen, Nannan Xi, Timo Nummenmaa and Juho Hamari. 2021. Towards the Next Generation of Gaming Wearables. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). Association for Computing Machinery, New York, NY, USA, Article 444 1-1515 pages. https://doi.org/10.1145/3411764.3445785 [acceptance rate: 27%, h5-index: 122]

51. Oğuz 'Oz' Buruk, Çağlar Genç, İhsan Ozan Yıldırım, Mehmet Cengiz Onbaşlı and Oğuzhan Özcan. 2021. Snowflakes: A Prototyping Tool for Computational Jewelry. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). Association for Computing Machinery, New York, NY, USA, Article 636 1-1515 pages. https://doi.org/10.1145/3411764.3445173 [acceptance rate: 27%, h5-index: 122]

50. Sangwon Jung, Ruowei Xiao, Oğuz 'Oz' Buruk and Juho Hamari. 2021. Designing Gaming Wearables: From Participatory Design to Concept Creation. In Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '21). Association for Computing Machinery, New York, NY, USA, Article 91 1-1414 pages. https://doi.org/10.1145/3430524.3446067 [acceptance rate: 27%, h5-index: 26]

49. Oğuz 'Oz' Buruk and Juho Hamari. 2021. Towards the Next Generation of Extended Reality Wearables. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (CHI EA '21). Association for Computing Machinery, New York, NY, USA, Article 333 1-77 pages. https://doi.org/10.1145/3411763.3451697 [acceptance rate: 39%, h5-index: 122]

48. Saumya Gupta, Ferran Altarriba Bertran, Oğuz 'Oz' Buruk, Sara Milkes Espinosa, Theresa Jean Tanenbaum and Minerva Wu. 2021. Exploring Food Based Interactive, Multi-Sensory, and Tangible Storytelling Experiences. In Proceedings of the 2021 ACM Designing Interactive Systems Conference (DIS '21). Association for Computing Machinery, New York, NY, USA, 651–665. https://doi.org/10.1145/3461778.3462006 [acceptance rate: 27%, h5-index: 44]

47. Mattia Thibault, Oğuz'Oz' Buruk, Lobna Hassan and Juho Hamari. 2021. Anagenesis: A framework for a gameful, playful and democratic future smart cities. Organizational Gamification, 201-229. https://www.taylorfrancis.com/chapters/edit/10.4324/9780429316722-15/anagenesis-mattia-thibault-o%C4%9Fuz-oz-buruk-lobna-hassan-juho-hamari

46. Erja Sipilä, Emmi-Lotta Rauhala, Charlotta Elo, Johanna Nissinen, Oğuz 'Oz' Buruk, Tiina Ihalainen and Johanna Virkki. 2021. Technology-related challenges in smart clothing-viewpoints from ideation workshops. In 2021 IEEE 9th International Conference on Serious Games and Applications for Health (SeGAH '21). IEEE, 1-7. https://doi.org/10.1109/SEGAH52098.2021.9551863 [h5-index: 15]

45. Asif Shaikh, Shiva Jabari, Ruowei Xiao, Juho Hamari, Oğuz 'Oz' Buruk and Johanna Virkki. 2021. Nature-inspired Electro-textile Antennas for Passive UHF RFID. In 2021 Photonics & Electromagnetics Research Symposium (PIERS '21). , 2775-2780. https://doi.org/10.1109/PIERS53385.2021.9695057 [h5-index: 15]

44. Ruowei Xiao, Zhanwei Wu, Oğuz 'Oz' Buruk and Juho Hamari. 2021. Integrating DGNSS/RTK Positioning with IoT and Smart City Applications. In 2021 IEEE 18th International Conference on Smart Communities: Improving Quality of Life Using ICT, IoT and AI (HONET '21). IEEE, 2021 IEEE 18th International Conference on Smart Communities: Improving Quality of Life Using ICT, IoT and AI. https://doi.org/10.1109/HONET53078.2021.9615482 [h5-index: 15]

43. Asif Shaikh, Shiva Jabari, Ruowei Xiao, Adnan Mehmood, Juho Hamari, Oğuz 'Oz' Buruk and Johanna Virkki. 2021. Passive RFID-based music player textile. In 2021 IEEE International Conference on RFID Technology and Applications (RFID-TA). , 181-182. https://doi.org/10.1109/RFID-TA53372.2021.9617294 [h5-index: 16]

42. Tiina Ihalainen, Charlotta Elo, Emmi-Lotta Rauhala, Taru Kosonen, Johanna Nissinen, Oğuz 'Oz' Buruk, Erja Sipilä and Johanna Virkki. 2021. Asiantuntijanäkemyksiä älyvaatteesta puhetta tukevan ja korvaavan viestinnän apuvälineenä. Puhe ja kieli 412, 115-137. https://doi.org/10.23997/pk.110921

41. Victoria Dos Santos, Mattia Thibault, Oğuz 'Oz' Buruk, Seda Suman Buruk and Juho Hamari. 2021. Isaura: El Futuro Tecnopagano de la ciudad entre Transurbanismo y Trascendencia. NEXT: Imaginar el Postpresente. Filosofía, arte y Tecnología en la Cultura Digital, 247-267. https://iris.unito.it/handle/2318/1832725?mode=simple

40. Chien Lu, Lobna Hassan, Oğuz 'Oz' Buruk, Timo Nummenmaa and Jaakko Peltonen. 2021. "Switch" up your exercise: An empirical analysis of online user discussion of the Ring Fit Adventure exergame. In 5th Annual International GamiFIN Conference 2021 (GamiFIN '21). CEUR Workshop Proceedings, 160-169. https://ceur-ws.org/Vol-2883/ [acceptance rate: 35%]

39. Mattia Thibault, Nikoletta Zampeta Legaki, Oğuz 'Oz' Buruk and Juho Hamari. 2021. Etsijä's Call: Gamifying virtual conferences with alternate reality games. In 5th Annual International GamiFIN Conference 2021 (GamiFIN '21). CEUR Workshop Proceedings, 70-79. https://ceur-ws.org/Vol-2883/ [acceptance rate: 35%]

38. Mattia Thibault and Oğuz'Oz' Buruk. 2021. Transhuman Faces in the Transurban City: Facial Recognition, Identity, Resistance. Lexia. https://trepo.tuni.fi/handle/10024/139523

37. Ruowei Xiao, Zhanwei Wu, Oğuz 'Oz' Buruk and Juho Hamari. 2021. Enhance User Engagement using Gamified Internet of Things. In Hawaii International Conference on System Sciences (HICSS '21). University of Hawaii at Manoa. https://trepo.tuni.fi/handle/10024/133306 [h5-index: 56]

36. Oğuz 'Oz' Buruk. 2021. How wearables could lead the way for more immersive Virtual Reality experiences. Cordis Magazine. https://cordis.europa.eu/article/id/430213-virtual-reality-revolution

2020

35. Mattia Thibault, Oğuz 'Oz' Buruk, Seda Suman Buruk and Juho Hamari. 2020. Transurbanism: Smart Cities for Transhumans. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS '20). Association for Computing Machinery, New York, NY, USA, 1915–1928 1-1414 pages. https://doi.org/10.1145/3357236.3395523 [acceptance rate: 24%, h5-index: 31]

34. Oğuz 'Oz' Buruk, Oğuzhan Özcan, Gökçe Elif Baykal, Tilbe Göksun, Selçuk Acar, Güler Akduman, Mehmet Aydın Baytaş, Ceylan Beşevli, Joe Best, Aykut Coşkun, Hüseyin Uğur Genç, A. Baki Kocaballı, Samuli Laato, Cásssia Mota, Konstantinos Papangelis, Marigo Raftopoulos, Richard Ramchurn, Juan Sádaba, Mattia Thibault, Annika Wolff and Mert Yıldız. 2020. Children in 2077: Designing Children's Technologies in the Age of Transhumanism. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (CHI EA '20). Association for Computing Machinery, New York, NY, USA, 1–14 1-1414 pages. https://doi.org/10.1145/3334480.3381821 [h5-index: 122]

33. Ferran Altarriba Bertran, Ahmet Bötecene, Oğuz 'Oz' Buruk, Mattia Thibault and Katherine Isbister. 2020. MESMER: Towards a Playful Tangible Tool for Non-Verbal Multi-Stakeholder Conversations. In Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY EA '20). Association for Computing Machinery, New York, NY, USA, 168–172 1-55 pages. https://doi.org/10.1145/3383668.3419872 [h5-index: 31]

32. Adnan Mehmood, Han He, Xiaochen Chen, Aleksi Vianto, Oğuz 'Oz' Buruk and Johanna Virkki. 2020. ClothFace: Battery-Free User Interface Solution Embedded into Clothing and Everyday Surroundings. In 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH '20). , 1-5. https://doi.org/10.1109/SeGAH49190.2020.9201771 [h5-index: 18]

31. Timo Nummenmaa, Oǧuz 'Oz' Buruk, Mila Bujić, Max Sjöblom, Jussi Holopainen and Juho Hamari. 2020. Space Pace: Method for creating augmented reality tours based on 360 videos. In Interactivity and Game Creation: 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10--11, 2020, Proceedings 9 (ArtsIT '20). Springer, 119-138. https://link.springer.com/chapter/10.1007/978-3-030-73426-8_7 [h5-index: 10]

30. Oğuz 'Oz' Buruk. 2020. Virtual Wearables: Envisioning Future Scenarios for Wearables in Extended Reality Environments. Meaning–Making in Extended Reality, 239-252.

29. Adnan Mehmood, Han He, Xiaochen Chen, Aleksi Vianto, Ville Vianto, Oğuz ‘Oz’ Buruk and Johanna Virkki. 2020. Clothface: a passive RFID-based human-technology interface on a shirtsleeve. Advances in Human-Computer Interaction 2020, 1-8. https://onlinelibrary.wiley.com/doi/10.1155/2020/8854042 [impact factor: 0.488]

28. Çağlar Genç, Ashley Colley, Oğuz 'Oz' Buruk, Minna Pakanen and Jan Gugenheimer. 2020. Exploring Wearable Output Modalities - Screens & Beyond. In Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society (NordiCHI '20). Association for Computing Machinery, New York, NY, USA, Article 129 1-33 pages. https://doi.org/10.1145/3419249.3420092 [h5-index: 21]

2019

27. Oğuz 'Oz' Buruk, Katherine Isbister and Theresa Jean Tanenbaum. 2019. A Design Framework for Playful Wearables. In Proceedings of the 14th International Conference on the Foundations of Digital Games (FDG '19). Association for Computing Machinery, New York, NY, USA, Article 19 1-1212 pages. https://doi.org/10.1145/3337722.3337733 [acceptance rate: 37%, h5-index: 20]

26. Ahmet Börütecene and Oğuz 'Oz' Buruk. 2019. Otherworld: Ouija Board as a Resource for Design. In Proceedings of the Halfway to the Future Symposium 2019 (HTTF 2019). Association for Computing Machinery, New York, NY, USA, Article 4 1-44 pages. https://doi.org/10.1145/3363384.3363388 [acceptance rate: 52%%]

25. Adnan Mehmood, Ville Vianto, Han He, Xiaochen Chen, Oğuz 'Oz' Buruk, Leena Ukkonen and Johanna Virkki. 2019. Passive UHF RFID-based user interface on a wooden surface. In 2019 Photonics & Electromagnetics Research Symposium-Fall (PIERS-Fall)IEEE, 1760-1763. https://doi.org/10.1109/PIERS-Fall48861.2019.9021441 [h5-index: 7]

24. Mila Bujic, Oğuz 'Oz' Buruk, Lobna Hassan, Jussi Holopainen, Timo Nummenmaa and Mikko Salminen. 2019. Immersive Final Report. . https://trepo.tuni.fi/bitstream/handle/10024/136625/immersive_digital_version.pdf?sequence=1

2018

23. Selin İnsel, Oğuz 'Oz' Buruk, Mehmet Cengiz Onbaşli and Oğuzhan Özcan. 2018. Snowflakes: A Design Speculation for a Modular Prototyping Tool for Rapidly Designing Smart Wearables. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). Association for Computing Machinery, New York, NY, USA, 1–6 1-66 pages. https://doi.org/10.1145/3170427.3188676 [acceptance rate: 40%, h5-index: 122]

22. Oğuz 'Oz' Buruk and Oğuzhan Özcan. 2018. Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design Process. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). Association for Computing Machinery, New York, NY, USA, 1–13 1-1313 pages. https://doi.org/10.1145/3173574.3174087 [Honorable Mention, acceptance rate: 23%, h5-index: 122]

21. Ceylan Beşevli, Oğuz 'Oz' Buruk, Merve Erkaya and Oğuzhan Özcan. 2018. Investigating the Effects of Legacy Bias: User Elicited Gestures from the End Users Perspective. In Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems (DIS '18 Companion). Association for Computing Machinery, New York, NY, USA, 277–281 1-55 pages. https://doi.org/10.1145/3197391.3205449 [h5-index: 41]

20. Alpay Sabuncuoğlu, Merve Erkaya, Oğuz 'Oz' Buruk and Tilbe Göksun. 2018. Code Notes: Designing a Low-Cost Tangible Coding Tool for/with Children. In Proceedings of the 17th ACM Conference on Interaction Design and Children (IDC '18). Association for Computing Machinery, New York, NY, USA, 644–649 1-66 pages. https://doi.org/10.1145/3202185.3210791 [h5-index: 28]

19. Adviye Ayça Ünlüer, Mehmet Aydın Baytaş, Oğuz 'Oz' Buruk, Zeynep Cemalcilar, Yücel Yemez and Oğuzhan Özcan. 2018. The Effectiveness of Mime-Based Creative Drama Education for Exploring Gesture-Based User Interfaces. International Journal of Art & Design Education 37 3, 353-366. https://doi.org/10.1111/jade.12136 [impact factor: 0.813, h5-index: 19]

18. Çağlar Genç, Oğuz 'Oz' Buruk, Oğuzhan Özcan, Sejda Inal Yılmaz and Kemal Can. 2018. Exploring Computational Materials as Fashion Materials: Recommendations for Designing Fashionable Wearables. International Journal of Design 12 3, 1-19. http://www.ijdesign.org/index.php/IJDesign/article/view/2831 [impact factor: 2.27, h5-index: 22]

17. Oğuz 'Oz' Buruk. 2018. An Unexpected Tabletop Experience: WEARPG (WEARPG Üzeine Keyifli Bir Sohbet). Level, 16. http://oguzturanburuk.com/Resources/Press/LEVEL_Dergisi_01032018.jpg

2017

16. Oğuz 'Oz' Buruk, Ismet Melih Özbeyli and Oğuzhan Özcan. 2017. WEARPG: Movement-Based Tabletop Role-Playing Game with Arm-Worn Devices and an Augmented Die. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY EA '17). Association for Computing Machinery, New York, NY, USA, 639–646 1-88 pages. https://doi.org/10.1145/3130859.3130868 [Student Game Design Competition, Audience Choice, 2nd Place, acceptance rate: 35%, h5-index: 30]

15. Oğuz 'Oz' Buruk, Ismet Melih Özbeyli and Oğuzhan Özcan. 2017. Augmented Table-Top Role-Playing Game with Movement-Based Gameplay and Arm-Worn Devices. In Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (DIS '17 Companion). Association for Computing Machinery, New York, NY, USA, 289–292 1-44 pages. https://doi.org/10.1145/3064857.3079176 [h5-index: 41]

14. Oğuz 'Oz' Buruk and Oğuzhan Özcan. 2017. User Oriented Design Speculation and Implications for an Arm-Worn Wearable Device for Table-Top Role-Playing Games. In Design, User Experience, and Usability: Designing Pleasurable ExperiencesSpringer International Publishing, Cham, 636-655. https://doi.org/10.1007/978-3-319-58637-3_50 [h5-index: 34]

13. Phoebe Toups Douglas, Nicolas LaLone, Oğuz 'Oz' Buruk, Theresa Jean Tanenbaum, Aaron Trammell, Jessica Hammer and Ansgar Depping. 2017. Augmented Tabletop Games Workshop. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17 Extended Abstracts). Association for Computing Machinery, New York, NY, USA, 661–666 1-66 pages. https://doi.org/10.1145/3130859.3131443 [acceptance rate: 52%, h5-index: 31]

12. Hayati Havlucu, Mehmet Yarkın Ergin, İdil Bostan, Oğuz 'Oz' Buruk, Tilbe Göksun and Oğuzhan Özcan. 2017. It Made More Sense: Comparison of User-Elicited On-skin Touch and Freehand Gesture Sets. In Distributed, Ambient and Pervasive Interactions (DAPI '17). Springer International Publishing, Cham, 159 - 171. https://doi.org/10.1007/978-3-319-58697-7_11 [h5-index: 34]

11. İdil Bostan, Oğuz 'Oz' Buruk, Mert Canat, Mustafa Ozan Tezcan, Celalettin Yurdakul, Tilbe Göksun and Oğuzhan Özcan. 2017. Hands as a Controller: User Preferences for Hand Specific On-Skin Gestures. In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS '17). Association for Computing Machinery, New York, NY, USA, 1123–1134 1-1212 pages. https://doi.org/10.1145/3064663.3064766 [acceptance rate: 26%, h5-index: 41]

10. Oğuz 'Oz' Buruk and Oğuzhan Özcan. 2017. GestAnalytics: Experiment and Analysis Tool for Gesture-Elicitation Studies. In Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (DIS '17 Companion). Association for Computing Machinery, New York, NY, USA, 34–38 1-55 pages. https://doi.org/10.1145/3064857.3079114 [h5-index: 41]

9. Çağlar Genç, Oğuz 'Oz' Buruk, Oğuzhan Özcan, Sejda Inal Yılmaz and Kemal Can. 2017. Forming Visual Expressions With Augmented Fashion. Visual Communication 16 4, 427-440. https://doi.org/10.1177/1470357217714652 [impact factor: 1.790, h5-index: 17]

8. Oğuz 'Oz' Buruk. 2017. Developing a Customizable Arm-worn Wearable Device Based on Gestural Controls for Pen-and-Paper Role-Playing Games. .

2016

7. Oğuz 'Oz' Buruk and Oğuzhan Özcan. 2016. WEARPG: Game Design Implications for Movement-Based Play in Table-Top Role-Playing Games with Arm-Worn Devices. In Proceedings of the 20th International Academic Mindtrek Conference (Academic Mindtrek '16). Association for Computing Machinery, New York, NY, USA, 403–412 1-1010 pages. https://doi.org/10.1145/2994310.2994315 [acceptance rate: 52%, h5-index: 11]

6. Mert Canat, Mustafa Ozan Tezcan, Celalettin Yurdakul, Eran Tiza, Buğra Can Sefercik, Idil Bostan, Oğuz 'Oz' Buruk, Tilbe Göksun and Oğuzhan Özcan. 2016. Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player Experience. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). Association for Computing Machinery, New York, NY, USA, 3944–3955 1-1212 pages. https://doi.org/10.1145/2858036.2858418 [acceptance rate: 23%, h5-index: 122]

5. Mert Canat, Mustafa Ozan Tezcan, Celalettin Yurdakul, Oğuz 'Oz' Buruk and Oğuzhan Özcan. 2016. Experiencing Human-to-Human Touch in Digital Games. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16). Association for Computing Machinery, New York, NY, USA, 3655–3658 1-44 pages. https://doi.org/10.1145/2851581.2890231 [h5-index: 122]

4. Tuna Emren. 2016. New Game Experience: Sensation Dubtouch (Yeni Oyun Deneyimi: Sensation Dubtouch). Popular Science Turkey. http://oguzturanburuk.com/Resources/Press/PopularScience-sensations092016.pdf

2014

3. Eric P.S. Baumer, June Ahn, Mei Bie, Elizabeth M. Bonsignore, Ahmet Börütecene, Oğuz 'Oz' Buruk, Tamara Clegg, Allison Druin, Florian Echtler, Dan Gruen, Mona Leigh Guha, Chelsea Hordatt, Antonio Krüger, Shachar Maidenbaum, Meethu Malu, Brenna McNally, Michael Muller, Leyla Norooz, Juliet Norton, Oğuzhan Özcan, Donald J. Patterson, Andreas Riener, Steven I. Ross, Karen Rust, Johannes Schöning, M. Six Silberman, Bill Tomlinson and Jason Yip. 2014. CHI 2039: Speculative Research Visions. In CHI '14 Extended Abstracts on Human Factors in Computing Systems (CHI EA '14). Association for Computing Machinery, New York, NY, USA, 761–770 1-1010 pages. https://doi.org/10.1145/2559206.2578864 [h5-index: 122]

2. Oğuz 'Oz' Buruk and Oğuzhan Özcan. 2014. DubTouch: Exploring Human to Human Touch Interaction for Gaming in Double Sided Displays. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (NordiCHI '14). Association for Computing Machinery, New York, NY, USA, 333–342. https://doi.org/10.1145/2639189.2639234 [acceptance rate: 26%, h5-index: 16]

2013

1. Oğuz 'Oz' Buruk. 2013. Anything Left to Borrow From Cinema? Guidelines for Game Narrative. In CONFIA: International Conference on Ilustration & Animation, 206.

Ludography

6. Erdin Kaçan, Oğuz 'Oz' Buruk, Onur Sipahi, Mert Kütükoğlu, Burak Baduroğlu and Troy Morrisey. MogaMecha. 2014. Save the Comet: Gravity Run. Game [Android]. MogaMecha.Crystal Pixel Best Game Design and Most Innovative Game Nominee.

5. Erdin Kaçan, Oğuz 'Oz' Buruk, Burak Baduroğlu and Okan Halis. MogaMecha. 2014. Hoot (Forthcoming). Game [Android, iOS]. MogaMecha.

4. Erdin Kaçan, Oğuz 'Oz' Buruk, Onur Sipahi, Mert Kütükoğlu, Burak Baduroğlu and Troy Morrisey. MogaMecha. 2014. Not Quite My Tempo (Forthcoming). Game [Android, iOS]. MogaMecha.

3. Erdin Kaçan, Oğuz 'Oz' Buruk, Ahmet Nazif Sati, Burak Baduroğlu, Okan Halis, Gül Ümit Gürak and Gürkan Gürak. 2016. The Chant (Global Game Jam 2016). Game [Windows]. Bahçeşehir University Global Game Jam 2016.

2. Erdin Kaçan, Oğuz 'Oz' Buruk, Güney Özsan and Okan Halis. 2015. It's On (Global Game Jam 2015). Game [Windows]. Bahçeşehir University Global Game Jam 2015.

1. Erdin Kaçan and Oğuz 'Oz' Buruk. 2014. MogaMecha (Global Game Jam 2014). Game [Windows, Oculus Rift DK2]. Bahçeşehir University Global Game Jam 2014.