Game Development
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Save the Comet:
Gravity Run

Project Description

Save the Comet is a space themed infinite gravity action game where the main goal is to beat the high score. Its unique gameplay combines gravity with action and pace. Save the Comet, different from other games, requires player to direct a comet by using the gravitational force of the planets which are also the biggest enemies of the comet. In Save the Comet, you need to exploit planets, destroy meteors, get rid of asteroids and run away from Hypernova to achieve the highest score. Yet, besides beating the high score, there is also a huge galaxy waiting to be explored. I had many roles in Save the Comet project which can be counted as project leader, game designer, interface designer, 3D artist and 2D animator. I also prepared the cinematic and gameplay trailers.

 

Role: Project Leader, Game Designer, Interface Designer, 3D artist, 2D/3D Animator

Awards: Crystal Pixel Best Game Design Nominee, Cyrstal Pixel Most Innovative Game Nominee 

Platform: Google Play

Date: 2014

Team Members: Erdin Kaçan, Onur Sipahi, Mert Kütükoğlu, Burak Baduroğlu, Troy Morissey

 

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Hoot (Forthcoming)

Project Description

Hoot is a simple mobile game in which the player have to grow as many as shapes which cannot be bigger than the previous shape. Our first user tests showed that it is easy to understand and addictive. The name “Hoot” comes from its mascot, an Owl, which was designed only using the geometric shapes which build up the gameplay. Apart from its simple visual style, it also features uniquely designed songs which make us recommend playing the game with headphones. I am part of this project as the concept creator, game designer and the visual designer.

 

Role: Concept Creator, Game Designer, Visual Designer

Platform: Google Play, iOS

Expected Date: 2018

Team Members: Erdin Kaçan, Burak Baduroğlu

 

Not Quite My Tempo (Forthcoming)

Project Description

Not Quite My Tempo is a one tap rhythm game in which you need to listen to music and tap the button at snares. Although basics seam quite simple, when complex rhythms combine with the smart game design, it becomes fairly challenging in further levels. Not Quite My Tempo is expected to be published in mid 2018 with rich level sets and tasty soundtracks.

 

Role: Game Designer, Interface Designer

Platform: Google Play, iOS

Expected Date: 2018

Team Members: Erdin Kaçan, Kerem Oktay Bilgici, Rebecca Michalak

 

The Chant (Global Game Jam 2016)

Project Description

Flying Funky Tribal Alien Dudes & Dudesses zap around in space with their UFO's and chant to put out volcanoes wherever they find them! At least that's the idea... Chant is a crowd sourced game which relies on chanting as loudly as possible. For maximum experience, the game must be played with many people, so you may just watch the video we (will) upload. The game formula is simple: 1. Gather friends 2. Find volcano (the game comes with one) 3. Chant what the chieftain says 4. Put out volcano 5. Repeat process An experience for crowds, brought to you by Oğuz, Erdin, Ahmet, Burak, Okan, Gürkan & Gül. Detailed Intstructions: - When the game begins you will see the chieftain will say silence. Keep your silence and press T. - Then you will see chieftain ordering you the scream. Press T and shout as loud as you can. - Game begins. - You can activate attack mode by saying "A (uh)" or defense mode by saying "i (eh)". - In attack mode you need to chant keeping up the rhythm of the tribe. - In defense mode you need to shout continuously to escape from the rocks that the volcano throws you. - If you can do it properly you can put out the volcano. If you can't (and most probably this will be the case) Volcano will put you out!

 

Role: Game Designer, Visual Designer

Platform: Windows

Date: 2016

Team Members: Erdin Kaçan, Ahmet Nazif Sati, Burak Baduroğlu, Okan Halis, Gül Ümit Gürak, Gürkan Gürak

 

It's On (Global Game Jam 2015)

Project Description

It's On! is a two player dancing game in which you send some "dance moves" to your opponent for her/him to perform and at the same time receive some other "moves" to perform by yourself. It is a game about confronting your opponent and at the same time perform the most stylish dance moves around:)

 

Role: Game Designer, Interface Designer

Platform: Windows

Date: 2015

Team Members: Erdin Kaçan, Güney Özsan, Okan Halis

 

MogaMecha (Global Game Jam 2014)

Project Description

MogaMecha is a game which is developed for Oculus Rift and Leap Motion. It is a co-op game that can be played over two computer. In MogaMecha, one player informs the other player about enemies and at the same times reloads the weapons while other player tries to shoot the enemies by using leap motion and oculus rift. The game also can be played by using mouse, however you need the Oculus Rift in any case.

 

Role: Game Designer, Visual Designer

Platform: Windows, Oculus Rift

Date: 2014

Team Members: Erdin Kaçan