Publications

2020

26. Adnan Mehmood, Han He, Xiaochen Chen, Aleksi Vianto, Oğuz 'Oz' Buruk, and Johanna Virkki. 2020. ClothFace: Battery-Free User Interface Solution Embedded into Clothing and Everyday Surroundings. In 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH), 1–5. [h5-index: 18]

25. Adnan Mehmood, Han He, Xiaochen Chen, Aleksi Vianto, Ville Vianto, Oğuz ‘Oz’ Buruk, and Johanna Virkki. 2020. ClothFace: A Passive RFID-Based Human-Technology Interface on a Shirtsleeve. Advances in Human-Computer Interaction 2020: 8854042. [impact factor: 1.355]

24. Mattia Thibault, Oğuz 'Oz' Buruk, Seda Suman Buruk, and Juho Hamari. 2020. Transurbanism: Smart Cities for Transhumans. In Proceedings of the 2020 ACM on Designing Interactive Systems Conference, 1915–1928. [h5-index: 31]

23. Oğuz 'Oz' Buruk, Oğuzhan Özcan, Gökçe Elif Baykal, Tilbe Göksun, Selçuk Acar, Güler Akduman, Mehmet Aydın Baytaş, Ceylan Beşevli, Joe Best, Aykut Coşkun, Hüseyin Uğur Genç, A. Baki Kocaballı, Samuli Laato, Cassia Mota, Konstantinos Papangelis, Marigo Raftopoulos, Richard Ramchurn, Juan Sádaba, Mattia Thibault, Annika Wolf, and Mert Yıldız. Children in 2077: Designing Children’s Technologies in the Age of Transhumanism. In CHI’20 Extended Abstracts on Human Factors in Computing Systems. [h5-index: 95]

2019

22. Adnan Mehmood, Ville Vianto, Han He, Xiaochen Chen, Oğuz 'Oz' Buruk, Leena Ukkonen, and Johanna Virkki. 2019. Passive UHF RFID-based User Interface on a Wooden Surface. In Photonics & Electromagnetics Research Symposium.

21. Ahmet Borutecene and Oğuz 'Oz' Buruk. 2019. Otherworld: Ouija Board as a Source for Design. In Proceedings of the Halfway to the Future Symposium 2019, 1–4. [acceptance rate: %52,5]

20. Oğuz 'Oz' Buruk, Katherine Isbister, and Theresa Jean Tanenbaum. 2019. A Design Framework for Playful Wearables. In International Conference on the Foundations of Digital Games, FDG ’19, 1–12. [h5-index: 19]

2018

19. Çağlar Genç, Oğuz 'Oz' Buruk, Sejda İnal Yılmaz, Kemal Can, and Oğuzhan Özcan. 2018. Exploring Computational Materials as Fashion Materials: Recommendations for Designing Fashionable Wearables. International Journal of Design 12, 3: 1–19. [impact factor: 1.938, h5-index: 23]

18. Adviye Ayça Ünlüer, Mehmet Aydın Baytaş, Oğuz 'Oz' Buruk, Zeynep Cemalcilar, Yücel Yemez, and Oğuzhan Özcan. 2017. The Effectiveness of Mime-Based Creative Drama Education for Exploring Gesture-Based User Interfaces. International Journal of Art & Design Education 37, 3: 356–366. [impact factor: 0.333]

17. Alpay Sabuncuoğlu, Merve Erkaya, Oğuz 'Oz' Buruk, and Tilbe Göksun. 2018. Code Notes: Designing A Low-Cost Tangible Coding Tool For / With Children. In Proceedings of the 17th ACM Conference on Interaction Design and Children, 644–649. [h5-index: 25]

16. Ceylan Beşevli, Merve Erkaya, Oğuz 'Oz' Buruk, and Oğuzhan Özcan. 2018. Investigating the Effects of Legacy Bias: User elicited gestures from the end users perspective. In Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems., 277–281.
[h5-index: 31]

15. Oğuz 'Oz' Buruk and Oğuzhan Özcan. 2018. Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design Process. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems., 513. [Honoroable Mention, acceptance rate: %23, h5-index: 95]

14. Selin İnsel, Oğuz 'Oz' Buruk, Mehmet Cengiz Onbaşlı, and Oğuzhan Özcan. 2018. Snowflakes: A Design Speculation for a Modular Prototyping Tool for Rapidly Designing Smart Wearables. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, LBW582. [acceptance rate: %40, h5-index: 95]

2017

13. Çağlar Genç, Oğuz 'Oz' Buruk, Sejda İnal Yılmaz, Kemal Can, and Oğuzhan Özcan. 2017. Forming Visual Expressions with Augmented Fashion. Visual Communication 16, 4: 427–440. [impact factor: 0.773, h5-index: 15]

12. Zachary O Toups, Nick LaLone, Oğuz 'Oz' Buruk, Theresa Jean Tanenbaum, Aaron Trammell, Jessica Hammer, and Ansgar Depping. 2017. Augmented Tabletop Games Workshop. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY ’17 Extended Abstracts, 661–666. [h5-index: 25]

11. Oğuz 'Oz' Buruk, İsmet Melih Özbeyli, and Oğuzhan Özcan. 2017. WEARPG : Movement-Based Tabletop Role-Playing Game with Arm-Worn Devices and an Augmented Die. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY ’17 Extended Abstracts, 639–646. [Student Game Design Competition, Audience Choice, 2nd Place, acceptance rate: %35, h5-index: 25]

10. Hayati Havlucu, Mehmet Yarkın Ergin, İdil Bostan, Oğuz 'Oz' Buruk, Tilbe Göksun, and Oğuzhan Özcan. 2017. It Made More Sense: Comparison of User-elicited On-Skin Touch and Freehand Gesture Sets. In Distributed, Ambient and Pervasive Interactions: 5th International Conference, DAPI 2017, Held as Part of HCI International 2017, 159. [h5-index: 29]

9.Oğuz 'Oz' Buruk and Oğuzhan Özcan. 2017. User Oriented Design Speculation and Implications for an Arm-Worn Wearable Device for Table-Top Role-Playing Games. In International Conference of Design, User Experience, and Usability, 636–655. [h5-index: 29]

8. İdil Bostan, Oğuz 'Oz' Buruk, Mert Canat, Mustafa Tezcan, Celalettin Yurdakul, Tilbe Göksun, and Oğuzhan Oguzhan Özcan. 2017. Hands as a Controller: User Preferences for Hand Specific On-Skin Gestures. In Proceedings of the 2017 ACM International Conference on Designing Interactive Systems Conference, 1123–1134. [acceptance rate: %24, h5-index: 31]

7. Oğuz 'Oz' Buruk and Oğuzhan Özcan. 2017. GestAnalytics: Experiment and Analysis Tool for Gesture-Elicitation Studies. In Proceedings of the 2017 Companion Publication on Designing Interactive Systems, 34–38. [acceptance rate: %35, h5-index: 31]

6. Oğuz 'Oz' Buruk, İsmet Melih Özbeyli, and Oğuzhan Özcan. 2017. Augmented Tabletop Role-Playing Game with Movement-Based Gameplay and Arm-Worn Devices. In Proceedings of the 2017 Companion Publication on Designing Interactive Systems, 289–292. [h5-index: 31]

2016

5. Oğuz 'Oz' Buruk and Oğuzhan Özcan. 2016. WEARPG: Game Design Implications for Movement-Based Play in Table-Top Role-Playing Games with Arm-Worn Devices. In Proceedings of the 20th International Academic Mindtrek Conference - MindTrek ’16, 403–412.
[acceptance rate: %52, h5-index: 13]

4. Mert Canat, Mustafa Ozan Tezcan, Celalettin Yurdakul, Oğuz 'Oz' Buruk, and Oğuzhan Özcan. 2016. Experiencing Human-to-Human Touch in Digital Games. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems., 3655–3658. [h5-index: 95]

3. Mert Canat, Mustafa Ozan Tezcan, Celalettin Yurdakul, Eran Tiza, Buğra Can Sefercik, Idil Bostan, Oğuz 'Oz' Buruk, Tilbe Göksun, and Oğuzhan Özcan. 2016. Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player Experience. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 3944–3955. [acceptance rate: %23, h5-index: 95]

2014

2. Oğuz 'Oz' Buruk and Oğuzhan Özcan. 2014. DubTouch: exploring human to human touch interaction for gaming in double sided displays. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction, 333–342.[acceptance rate: %26, h5-index: 16]

1. Eric P S Baumer, June Ahn, Mei Bie, Elizabeth M Bonsignore, Ahmet Börütecene, Oğuz 'Oz' Buruk, Tamara Clegg, Allison Druin, Florian Echtler, Daniel Gruen, Mona Leigh Guha, Chelsea Hordatt, Antonio Kru, Shachar Maidenbaum, Meethu Malu, Brenna Mcnally, Michael Muller, Leyla Norooz, Juliet Norton, Oğuzhan Özcan, Donald J Patterson, Andreas Riener, Steven I Ross, Karen Rust, M Six Silberman, Bill Tomlinson, and Jason Yip. 2014. CHI 2039: Speculative Research Visions. In Proceedings of the 2014 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 761–769. [acceptance rate: %37.5, h5-index: 95]